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We love complex space games, and play them all. But we also want to add one - one that reaches great heights of complexity, but starts with point and click activities anyone can pick up in an instant, and builds up slowly in difficulty and complexity, rewarding but without forcing players into it. We want to make the game everyone plays, and as our player, we want you to find exactly what you're looking for. And if you're new to this kind of game, we want you to ease into it, and enjoy the ride!
Games in this style began in the 80's with Elite, later Frontier: Elite II, and many variants since. Some may remember Wing Commander:Privateer, or Freelancer, or the more modern X series. The genre of the space flight simulator / space combat simulator / space trading simulator has grown over the years, although in terms of available new titles in 2014, this style of game is very, very thin on the ground.
Ascent - The Space Game is aimed to be the first ever in this genre which is easy to get into. As players, we here at Fluffy Kitten Studios love complexity, but we recognise that the hyper-complex nature of most games in this genre is a huge barrier several generations of potential players. Put simply, a hell of a lot more people like space than like space games, and the biggest reason is that space games, as a rule, are as difficult to learn how to play as a space shuttle is to pilot...